Move rebuild function outside startServing
This commit is contained in:
parent
e17ff20244
commit
26ed8db142
207
quartz/build.ts
207
quartz/build.ts
@ -3,13 +3,13 @@ sourceMapSupport.install(options)
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import path from "path"
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import path from "path"
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import { PerfTimer } from "./util/perf"
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import { PerfTimer } from "./util/perf"
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import { rimraf } from "rimraf"
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import { rimraf } from "rimraf"
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import { isGitIgnored } from "globby"
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import { GlobbyFilterFunction, isGitIgnored } from "globby"
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import chalk from "chalk"
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import chalk from "chalk"
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import { parseMarkdown } from "./processors/parse"
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import { parseMarkdown } from "./processors/parse"
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import { filterContent } from "./processors/filter"
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import { filterContent } from "./processors/filter"
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import { emitContent } from "./processors/emit"
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import { emitContent } from "./processors/emit"
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import cfg from "../quartz.config"
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import cfg from "../quartz.config"
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import { FilePath, joinSegments, slugifyFilePath } from "./util/path"
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import { FilePath, FullSlug, joinSegments, slugifyFilePath } from "./util/path"
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import chokidar from "chokidar"
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import chokidar from "chokidar"
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import { ProcessedContent } from "./plugins/vfile"
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import { ProcessedContent } from "./plugins/vfile"
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import { Argv, BuildCtx } from "./util/ctx"
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import { Argv, BuildCtx } from "./util/ctx"
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@ -18,6 +18,18 @@ import { trace } from "./util/trace"
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import { options } from "./util/sourcemap"
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import { options } from "./util/sourcemap"
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import { Mutex } from "async-mutex"
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import { Mutex } from "async-mutex"
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type BuildData = {
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ctx: BuildCtx
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ignored: GlobbyFilterFunction
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mut: Mutex
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initialSlugs: FullSlug[]
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contentMap: Map<FilePath, ProcessedContent>
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toRebuild: Set<FilePath>
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toRemove: Set<FilePath>
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trackedAssets: Set<FilePath>
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lastBuildMs: number
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}
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async function buildQuartz(argv: Argv, mut: Mutex, clientRefresh: () => void) {
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async function buildQuartz(argv: Argv, mut: Mutex, clientRefresh: () => void) {
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const ctx: BuildCtx = {
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const ctx: BuildCtx = {
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argv,
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argv,
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@ -73,92 +85,22 @@ async function startServing(
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) {
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) {
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const { argv } = ctx
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const { argv } = ctx
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const ignored = await isGitIgnored()
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const contentMap = new Map<FilePath, ProcessedContent>()
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const contentMap = new Map<FilePath, ProcessedContent>()
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for (const content of initialContent) {
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for (const content of initialContent) {
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const [_tree, vfile] = content
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const [_tree, vfile] = content
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contentMap.set(vfile.data.filePath!, content)
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contentMap.set(vfile.data.filePath!, content)
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}
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}
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const initialSlugs = ctx.allSlugs
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const buildData: BuildData = {
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let lastBuildMs = 0
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ctx,
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const toRebuild: Set<FilePath> = new Set()
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mut,
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const toRemove: Set<FilePath> = new Set()
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contentMap,
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const trackedAssets: Set<FilePath> = new Set()
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ignored: await isGitIgnored(),
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async function rebuild(fp: string, action: "add" | "change" | "delete") {
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initialSlugs: ctx.allSlugs,
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// don't do anything for gitignored files
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toRebuild: new Set<FilePath>(),
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if (ignored(fp)) {
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toRemove: new Set<FilePath>(),
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return
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trackedAssets: new Set<FilePath>(),
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}
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lastBuildMs: 0,
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// dont bother rebuilding for non-content files, just track and refresh
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fp = toPosixPath(fp)
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const filePath = joinSegments(argv.directory, fp) as FilePath
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if (path.extname(fp) !== ".md") {
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if (action === "add" || action === "change") {
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trackedAssets.add(filePath)
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} else if (action === "delete") {
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trackedAssets.delete(filePath)
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}
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clientRefresh()
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return
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}
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if (action === "add" || action === "change") {
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toRebuild.add(filePath)
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} else if (action === "delete") {
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toRemove.add(filePath)
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}
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// debounce rebuilds every 250ms
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const buildStart = new Date().getTime()
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lastBuildMs = buildStart
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const release = await mut.acquire()
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if (lastBuildMs > buildStart) {
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release()
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return
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}
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const perf = new PerfTimer()
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console.log(chalk.yellow("Detected change, rebuilding..."))
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try {
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const filesToRebuild = [...toRebuild].filter((fp) => !toRemove.has(fp))
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const trackedSlugs = [...new Set([...contentMap.keys(), ...toRebuild, ...trackedAssets])]
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.filter((fp) => !toRemove.has(fp))
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.map((fp) => slugifyFilePath(path.posix.relative(argv.directory, fp) as FilePath))
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ctx.allSlugs = [...new Set([...initialSlugs, ...trackedSlugs])]
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const parsedContent = await parseMarkdown(ctx, filesToRebuild)
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for (const content of parsedContent) {
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const [_tree, vfile] = content
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contentMap.set(vfile.data.filePath!, content)
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}
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for (const fp of toRemove) {
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contentMap.delete(fp)
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}
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const parsedFiles = [...contentMap.values()]
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const filteredContent = filterContent(ctx, parsedFiles)
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// TODO: we can probably traverse the link graph to figure out what's safe to delete here
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// instead of just deleting everything
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await rimraf(argv.output)
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await emitContent(ctx, filteredContent)
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console.log(chalk.green(`Done rebuilding in ${perf.timeSince()}`))
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} catch (err) {
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console.log(chalk.yellow(`Rebuild failed. Waiting on a change to fix the error...`))
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if (argv.verbose) {
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console.log(chalk.red(err))
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}
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}
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release()
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clientRefresh()
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toRebuild.clear()
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toRemove.clear()
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}
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}
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const watcher = chokidar.watch(".", {
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const watcher = chokidar.watch(".", {
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@ -168,15 +110,110 @@ async function startServing(
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})
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})
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watcher
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watcher
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.on("add", (fp) => rebuild(fp, "add"))
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.on("add", (fp) => rebuild(fp, "add", clientRefresh, buildData))
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.on("change", (fp) => rebuild(fp, "change"))
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.on("change", (fp) => rebuild(fp, "change", clientRefresh, buildData))
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.on("unlink", (fp) => rebuild(fp, "delete"))
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.on("unlink", (fp) => rebuild(fp, "delete", clientRefresh, buildData))
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return async () => {
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return async () => {
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await watcher.close()
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await watcher.close()
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}
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}
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}
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}
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async function rebuild(
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fp: string,
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action: "add" | "change" | "delete",
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clientRefresh: () => void,
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buildData: BuildData, // note: this function mutates buildData
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) {
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const {
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ctx,
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ignored,
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mut,
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initialSlugs,
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contentMap,
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toRebuild,
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toRemove,
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trackedAssets,
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lastBuildMs,
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} = buildData
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const { argv } = ctx
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// don't do anything for gitignored files
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if (ignored(fp)) {
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return
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}
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// dont bother rebuilding for non-content files, just track and refresh
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fp = toPosixPath(fp)
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const filePath = joinSegments(argv.directory, fp) as FilePath
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if (path.extname(fp) !== ".md") {
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if (action === "add" || action === "change") {
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trackedAssets.add(filePath)
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} else if (action === "delete") {
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trackedAssets.delete(filePath)
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}
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clientRefresh()
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return
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}
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if (action === "add" || action === "change") {
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toRebuild.add(filePath)
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} else if (action === "delete") {
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toRemove.add(filePath)
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}
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// debounce rebuilds every 250ms
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const buildStart = new Date().getTime()
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buildData.lastBuildMs = buildStart
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const release = await mut.acquire()
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if (lastBuildMs > buildStart) {
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release()
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return
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}
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const perf = new PerfTimer()
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console.log(chalk.yellow("Detected change, rebuilding..."))
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try {
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const filesToRebuild = [...toRebuild].filter((fp) => !toRemove.has(fp))
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const trackedSlugs = [...new Set([...contentMap.keys(), ...toRebuild, ...trackedAssets])]
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.filter((fp) => !toRemove.has(fp))
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.map((fp) => slugifyFilePath(path.posix.relative(argv.directory, fp) as FilePath))
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ctx.allSlugs = [...new Set([...initialSlugs, ...trackedSlugs])]
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const parsedContent = await parseMarkdown(ctx, filesToRebuild)
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for (const content of parsedContent) {
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const [_tree, vfile] = content
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contentMap.set(vfile.data.filePath!, content)
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}
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for (const fp of toRemove) {
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contentMap.delete(fp)
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}
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const parsedFiles = [...contentMap.values()]
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const filteredContent = filterContent(ctx, parsedFiles)
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// TODO: we can probably traverse the link graph to figure out what's safe to delete here
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// instead of just deleting everything
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await rimraf(argv.output)
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await emitContent(ctx, filteredContent)
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console.log(chalk.green(`Done rebuilding in ${perf.timeSince()}`))
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} catch (err) {
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console.log(chalk.yellow(`Rebuild failed. Waiting on a change to fix the error...`))
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if (argv.verbose) {
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console.log(chalk.red(err))
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}
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}
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release()
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clientRefresh()
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toRebuild.clear()
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toRemove.clear()
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}
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export default async (argv: Argv, mut: Mutex, clientRefresh: () => void) => {
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export default async (argv: Argv, mut: Mutex, clientRefresh: () => void) => {
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try {
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try {
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return await buildQuartz(argv, mut, clientRefresh)
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return await buildQuartz(argv, mut, clientRefresh)
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